GLOBAL
GAME THEATRE
An Operational Approach to the Meanings of “Context”
W. Gregori
“We all are products
of a family and its environment. A personality is (s)he and his/her
circumstances. A corporation must take care of both internal and
external contexts. Innovation is limited by the constraints of
the context. To make policies a government has to take into account
the context. Survival is fitness in the context. Knowledge Management
deals with the global context. Globality is a kaleidoscopic collection
of interconnected contexts”.
This sample tells us
that the word “context” entails a lot of ambiguity
for lack of geographic and historical boundaries, for lack of
mentioning its contents, actors, processes, and instructions on
how to deal with it. That is why we decided to build and present
some models to better understand and handle the “context”
whatever its meaning might be.
To give an operational
definition of “context” is the same as to give an
operational definition of “reality”. We cannot access
the reality external to our brain directly. It is universally
accepted that “reality” is one of many possible versions
or narratives our brains construct to get information necessary
to survive. The closest those versions are to the “real
reality” the better the fitness and the conditions to survive
longer. This is an epistemological issue: How do our brains work
to produce information or knowledge to guide our actions/reactions
for a longer and better survival, coexistence and enjoyment in
a certain context or reality?
We may choose different
basic assumptions or paradigms: Monistic, dualist or trialist;
or one-in-one (monistic or monadic), two in one (dualist or dyadic),
three in one (trialist, triadic or triune).
If we assume that our
brain is an organ of monistic or monolithic structure so will
the version of reality be: We see ourselves as monolithic units
and assume/perceive that reality is made of monolithic, separate,
individualistic units. In this case we assume that the world is
rather chaotic than ordered and we have to build lists and schemas
by free association.
If we assume that our
brain is and proceeds as a dualistic antithetical structure as
in the Hegelian/Marxist paradigm so will the version of reality
be: We see ourselves with an internal and contradictory cleavage
and assume/perceive reality as made of dualistic, dyadic sets
of elements, bound in twos in permanent confrontation. In this
case, we assume that the world is a field with to poles in endless
competition, hostility, struggling for life, and what we have
to do is chartering the pairs of twos in conflict, to align them
in larger pairs until the whole globe becomes a bipolar field,
recently labeled as class struggle or the socialist/capitalist
polarization.
If we assume that our
brain is a triune structure so will the version of reality be:
We see ourselves as three-sided and three-functional, and assume/perceive
reality as triune sets of elements in relational patterns of kaleidoscopic
arrangements: Two (cooperation) against one (competition); or
two in competition having the third one as neutral or available
for alliances with any of the previous two; or three in tri-reciprocal
competition; or three in tri-reciprocal cooperation etc. In this
case, we assume that the world is a three-sided, three leveled,
three-dimensional field and the actors/players are tri-grouped
and tri-functional rotating along multiple three-unfolding positions.
The triune basic assumption
of reality has been proved by quantum physicists, mainly Murray
Gell-Mann (1994) contending that there is not one fundamental
brick but three. They are the three quarks, which according to
their rotating positions give origin to protons, electrons or
neutrons. Following the same principle, the brain has been viewed
as a triune structure by Paul MacLean (1970) and as tri-functional
by Alexander Luria (1973). The triune functional brain and its
three-faceted knowledge has been postulated by the neurologist
John Eccles and the philosopher Karl Popper (1977) and introduced
as one of the key issues of Knowledge Management by Firestone
& McElroy (2003).
Eccles and Popper labeled
themselves as trialist. They present their vision of the brain
work in three worlds of knowledge:
World 1: knowledge inherent
to the physical and biological process of nature that runs the
machine of the universe.
World 2: knowledge summarized
as beliefs, product of subjective preferences, insights and different
kinds of faith that cannot be tested, checked and controlled externally.
World 3: knowledge made
of scientific laws, sometimes called objective knowledge because
it is materialized in theories and experiments and can be tested,
confirmed or falsified, or replaced by more encompassing laws
since its validity is for the moment, while waiting for better
statements.
The previous authors
have been combined in a more consistent and useful general theory
– The Triune Systems View – and a knowledge particular
theory – The Tricerebral Feedback Cycle – both parts
of a synthesis of trans-disciplinary social and human sciences
known as “Social Cybernetics” by Dr. DeGregori (1980,
1984).
It
is obvious the coincidence between Eccles & Popper’s
“Three Worlds of Knowledge and MacLean & Luria’s
“Triune Structure and Functions”: World 1 refers to
“Central-Reptilian or Central Brain”; World two refers
to “limbic or right brain”; and World 3 refers to
“Neocortical or left brain”. Yet Eccles & Popper
do not connect their three “worlds of knowledge” to
the physical/anatomical brain structure as MacLean & Luria
do.
As a corollary, we can
say that everything can be taken and re-shaped as triune or showing
a triune replicating pattern as musical dhords. So there are three
cultures related to the three sides/functions of the brain, three
kinds of knowledge or intellectual capital, three kinds of motivation,
three kinds of earnings and three kinds of “context”.
However, they keep moving, rotating their positions to compose
new triune patterns along an ongoing kaleidoscope.
To see this ballet of
triune ongoing interplay we have to nest the triune principle
within a systems theory, yet not any systems theory. It has to
be triune systems theory; otherwise, we fall back to the monistic
paradigm, building free associations at everyone’s will.
Now
we can start approaching the definition of “context”
since we met the triune self-organizing principle ruling over
any system evolution toward networking and complexity. However,
the “triune systemic reality or context” depends on
our mental tool to perceive, describe and handle such reality.
As a first approach, we can say that a “context” for
both the internal and external dominium of a corporation or a
person is coincident with its tricerebral functions and resulting
contents. Nevertheless, it is necessary to display some kind of
hierarchy, organization or levels implied by the development of
any “context” and of any triune brain. We propose
a four levels model as the minimal representation of the structure
and lifecycle of any system and “context”:
This
”context” model includes the triune principle (the
“anchor” at bottom) as the self-propelling and self-organizing
force unfolding itself in the physical, vegetal and animal systems
or environment, and further unfolding into the human realm structured
around the three brains and its four levels of perception and
development. According to this model, both the internal and external
context of a corporation has the same invariable elements or categories,
although with different contents and knitting.
We can present this
same model in orbits or circles of life dynamics:
This
“context dynamics” model shows multilevel realms and
their institutions as an unfolding of the environment. It is a
first glimpse, yet too simplified, for triune knowledge economy
and triune knowledge management. Anyway, it reduces the ambiguity
and subjective connotations about the concept of “context”
and similarities like surroundings, milieu, environment, ecosystem,
ambience, holism, life network etc.
We can refine the above
model by adding more complexity dynamics and augment their contents,
as follows:
1.
The “anchor” is the symbol of energy with its three
vectors, coordinates, sides, electromagnetic charges etc. At the
very right, the spiral carrying within it the symbol of the triune
energy illustrates the process of evolution and complexity towards
the Universal Future Dynamics. The ongoing process is denominated
“triune game” and the participants “three subgroups
players”. Each of the ulterior dynamics is a fractal unfolding,
replication or recurrence of the previous one, adding some new
“emergent” complexity. The dynamics are all linked
and mutually influencing, according to “proportional”
(musical chords) parameters made explicit at number 8 dynamics.
2.
The following symbol represents a triune system and the flow and
chain of energy corresponding to the whole Environment Dynamics
or ecosystem.
3.
The Feedback Dynamics is the device of self-steering inherent
to any system in order to mutually adjust within the full “context
extended model”. The triune brain is the symbol for mammals
only. The full feedback process is labeled “Tricerebral
Feedback Cycle”. We can name it “Tricerebral Innovation
Cycle” when dealing with knowledge management and the quest
for change. The crossed lines are a symbol of the three forces
in expansion, through bifurcating/trifurcating cycles, to create
complexity. In addition, as they are crossed over the brain, they
indicate that culture is “created” by (in fact, re-created,
re-arranged) or stems from the three brains and carries their
blueprints. This implies that the pre-existing or underlying reality
becomes “brained”, “distorted” by the
three brains way of perception, “subception” and interception;
there is no pure reality or direct access to it, without mediation
of a “coloring” brain.
4.
A family illustrates the Individual Dynamics because personality
is rooted in the family life, whatever its configuration (first,
second, third marriage or single parenting) might be, and continued
or complemented by school and the whole “context model”.
5.
An upside down triangle illustrates the Prodsumer Dynamics (economics)
and its four levels corresponding to four life standards, here
re-denominated because they suppose satisfaction of needs related
to the three brains and not only the central/economic brain or
income per capita. The market is envisioned as a triune system
where two blocs of producers/sellers are in competition for the
third bloc of consumers (fair competition) or where two blocs
of buyers/consumers are in competition for the third bloc of producers/sellers
(monopoly). This is the axis of corporations. They have the remnant
“dynamics” as internal “context” and the
eight “dynamics” as its external “context”.
6.
Group Dynamics is a compound of three higher powers disputing
the government of the whole life: Political power represented
by a flag; Economic power represented by the dollar sign; and
the Sacred power represented by the symbol of infinite (a reclined
eight).
7.
The Virtual Reality Dynamics is illustrated by a book as a symbol
of science and law created by the left brain, following the logic
rules of spoken or written words. The dollar sign is a symbol
of goods created by the central brain, following the rules of
the “Grammar of Money”. A “reclined eight”
is a symbol of the search for the future, and the supreme reality,
created by the right brain, with no rules to follow but free imagination,
intuition and creativity translated through non-verbal language
or icons of the arts and religions.
8.
The Universal Future Dynamics has the same triune symbols connected
to a line showing “Entropy”, “Negentropy”
at its extreme sides. Entropy is the tendency towards the minimum;
it is deterioration, sickness, decomposition to the thermal level
of energy, toward nothingness and emptiness. Negentropy is the
tendency towards the maximum, more life, healthiness, more organization,
towards infinity, eternity, plenitude, and the whole. In-between,
the concept of “homeostasis” or “proportionality”
should appear. “Proportionality” means some kind of
“stretchable” balance, far from equilibrium or stability,
that can be approached by the extreme and mean ratio or the golden
mean as indicators (attractor) of the minimum and maximum limits
or parameters within which the three factors of a system can move
(“ethical or moral limits” for humans):
A
unilateral, individualistic, monopolistic, imperial vindication
is always a disproportional/sick one because it does not take
into consideration the proportional share of the two other sides
necessary for a sustainable environment or world.
This “context
extended model” is more appropriate for innovating and enlarging
our mindset and vision: From monistic to triune; from fragmented
to integrated; from unbridled competition to proportional triune
game; from Prodsumer Dynamics (business) fundamentalism to the
whole life dynamics; from monopolistic to being one of three (there
is no such entity as a unique actor); from local game to global
game.
For a good player in
the real world we need something more complex. That is the “context
full model” titled Global Game Theatre.
Nº |
SCENARIOS/SCREEN |
Anti-official |
Wavering |
Official |
SCIENCES/CODE/LAWS |
| 16 |
UNIVERSE’s FUTURE. Progress,
future of man and world. Natural/Supernatural. |
SACRED
Peaceful
eternity by suppression of contraries |
PHYSIC-METAPHYSICS
Fusion
with the holistic energy |
SECULAR
Heaven
on Earth by WEALTH |
NEGENTROPY CODE.
Physics-Metaphysics. Philosophy of History. Maximology.
Theology. Mystics. Aesthetics. Misterianism. Futurology.
Tanatology. |
| 15 |
VIRTUAL REALITY. Truth, knowledge
control. Three cultures dispute. Paradigms |
MARXIST
DIALECTICS.
SISTEMIC TRIALECTICS
Sciences
and theories |
THEO-PHILOSOPHY
Meditation.
Neurochemistry. Arts and religions. |
CARTESIAN-DARWINIAN.
SYSTEMIC MONOLECTICS
Economics
for money. |
SYMBOLS’ SPHERE
CODE. Methodology of Knowledge. Epistemology. Linguistics.
Science. Money and Value. Ethics. Iconology. Mythology.
|
| 14 |
PLANETARY RULING. Imperialism,
colonialism. |
ENVIRONMENTALISM, Uto
pia. Aquarian Conspiracy. |
UNITED
NATIONS
NATO.
World religions |
Group of Eight. IMF, WB, PRIMs, ECDO, WCO. |
|
| 13 |
FIRST WORLD lifestyle profiles.
Technological, financial and market control. |
EUROPEAN
UNION |
JAPAN
and EU. Anglo-Saxon countries |
USA |
|
| 12 |
SEMI-INDUSTRIALIZED, developing countries. |
CHINA |
REGIONAL
BLOCKS |
Regional
HEGEMONIC Countries (Brazil, Egypt) |
|
| 11 |
PROLETARIAN countries, international charities. |
REMNANTS
OF SOCIALIST THIRD WORLD |
“UNALIGNED” |
NEOLIBERAL
THIRD WORLD |
|
| 10 |
NEIGHBORING COUNTRIES OR REGIONS in dispute for territorial or market control. |
RIVAL COUNTRY/region |
WEAKER COUNTRY/region |
HEGEMONIC
COUNTRY |
INTERNATIONAL SYNERGY CODE
Universal History. International Law. Diplomacy.
Geopolitics. Social
Sciences. The Art of War. |
| 09 |
NATIONAL RULING. Citizenry control,
enterprises support |
RELIGIOUS
FEDERATIONS |
FEDERAL
GOVERNMENT |
TRANSNATIONALS.
BANKING
CARTEL |
NATIONAL SYNERGY
CODE |
| 08 |
STATES, PROVINCES, Intermediate citizenry
control. |
ARCHDIOCESES. Regi- onal parties/movements |
STATE
GOVERNMENTS |
NATIONAL
ENTERPRISES |
|
| 07 |
Smaller REGIONS OF A COUNTRY,
COUNTIES. |
DIOCESES |
REGIONAL
AUTHORITIES |
REGIONAL
ENTERPRISES |
|
| 06 |
CITIES, COMMUNITIES and TRIBES,
ruling Dynamics, local power. |
PARISHES.
CONGREGATIONS
Local
power activists |
CITY
HALL
BUREAUCRACY
Silent
Majority |
LOCAL
ENTERPRISES |
COMMUNITY SYNERGY
CODE (Communities, Groups). Law. Politics. Sociology. Social
Psychology. National History. Anthropology. Group Dynamics.
Social Work. Public Health. |
| 05 |
PRODSUMER ORGANIZATIONS for
triune satisfactors supply. |
REGENERATIVE
(S10, S05, S04, S02, S01)
Unions,
Minorities |
REGULATING
(S13,
S12, S07, S06)
Cooperatives |
APPROPRIATORS
(S14, S11, S09, S08, S03)
Oligopoly, Cartelization |
PRODSUMER FLOW
CODE (Production, Economy). Engineering. Architecture. Administration.
Marketing. Accounting. Knowledge through the 14 subsystems. |
| 04 |
PROCREATION. Sex im- pulse.
Birth, life control. |
MASCULINITY
Physical/economic
power |
PROGENY |
FEMININITY
Psycho-moral
power |
GENETIC CODE. Genetics.
Biotechnology. Sexology. Medicine. Demography. Individual
Dynamics. Archeology. Evolution. |
| 03 |
FEEDBACK CYCLE. Trice- rebral
programming. Anthro- ponautics. Cybernetics. |
RATIONAL
Anti-official
Subgroup |
EMOTIONAL
INTEGRATIONAL
Wavering
Subgroup |
PRAGMATIC
Official
Subgroup |
NEUROGENETIC CODE
(Communication, information) Biophysics. Neurophysiology
Neuroscience. Neurology. Psychology. Pedagogy. Cybernetics.
Mathematics. Parapsychology. |
| 02 |
ENVIRONMENT. ECOLOGY. Resources. Self-sustainable
ecosystem or ecomarket. |
HUMAN
KIND |
NON HUMAN
ECOSYSTEM |
PACHAMAMA
(Mother
Earth) GAYA |
ONTOGENETIC AND
PHYILOGENETIC CODE. Biology. Biochemistry. Paleontology.
Philosophy. Geography. Geology. Ecology. Meteorology. |
| 01 |
ENERGÍSTICS. Triadic na-
tural laws. Attempt to super- sede terrestrial conditioning |
NEGENTROPY
(w-)
Quark, Electron |
PROPORTIONALISM
(Zº) Quark, Neutron |
ENTROPY
(w+)
Quark, Proton |
ENERGISTIC CODE.
Cosmology. Quantum mechanics. Microphysics. Physics. Astronomy.
Astrophysics. Chemistry. Ontology. Mythology. |
It
is time for a new “mapping” of the global village and
its Olympics or Global Game Theatre. The new model presents the
world or reality as a global systems network, inter-related and
put in hierarchies with triplets that can be seen in vertical, horizontal
and transversal micro and macro transformative patterns. In order
to take advantage of this “context full model” let us
introduce and explain some concepts. Keep this model at sight.
“Triune Game”
being the core concept shall be the first to explain. A way of life
is merely a set of particular rules for the triune interplay throughout
the sixteen scenarios/stages, such as the Western or the Eastern
are.
Since we know that brains,
people and groups interact in triune patterns we are dealing with
“triune games management”. This means that there are
always three interplaying sides or subgroups in dispute for more
means for survival and reproduction, here re-named as “triune
satisfactors” because they satisfy triune needs or needs of
the three brains and its four levels as seen before. Instead of
aligning the satisfactors as “economic” (income indicators)
and “social” (human development indicators) as done
by Adam Smith more than two hundred years ago, we can align the
needs along the fourteen subsystems (Müller, 1958) of any system:
Any individual, corporation
and institution deal with the fourteen subsystems and correspondent
hierarchies in at least four levels, a “context” grid
within each of the sixteen scenarios. They take one or two of them
as its axis of life and action, classifying the rest of them as
complementary. This is a fractal or hologram pattern:
Now that we have defined
the game of life as three subgroups in a maximocratic and endless
dispute for satisfactors in fourteen subsystems and their four levels,
we can approach the three subgroups’ brains and behaviors
(playing styles):
- The official subgroup
(side, force or face of a system) - is an agglutinant, coordinator,
regent, strong and absorbent dominant/controller of the satisfactors
of the two other subgroups, for its own maximum benefit;
- The anti-official subgroup
- is an oppositionist, divergent, dissenter, and competitor to the
official one, alluring to the wavering to resist the predation;
- The wavering subgroup
- is a neutral, central, link and support of the two others, closer
to the official by manipulation, and very often leaning to the anti-official
by seduction, like a double agent.
Politicians are quite
familiar with the traditional concepts of situation (being the official,
the right-wing), opposition (being the anti-official, the left-wing)
and center (being wavering, the one available for alliances, mediation).
The market players also know what it means to be a controlling entrepreneur
(official), having a competitor (anti-official) and having disputes
to win clients (wavering). Managers also know what it means being
in control (official), having the union leaders pressing for bigger
shares (anti-official) and the rest of the workers (wavering) as
dependable but sometimes turning to the anti-official (as in strikes).
It is the tricerebral and the three subgroups interplay. Let us
proceed to understanding the Global Game Theatre model.
The first and second columns
at left, show the number and the title of each of the 16 scenarios
or stages. The next three columns show triplets of triune games,
where the first column represents players closer to anti-official
performance; the second (at the center of the trio) represents players
closer to wavering performance; and the third, at right, represents
players closer to official performance. In the vertical reading,
any upper scenario is official regarding those under it; those in-between
are wavering regarding those above them and official regarding those
under them. In the transversal reading, we can see players of different
scenarios crisscrossing to form coalitions in micro or macro domains,
usually two against one.
The
column at the very right side of the chart, under sciences/codes/laws
title, shows some areas of triune knowledge related to each scenario.
“Triune knowledge” means that each specialization
is three branched or that each one of the three subgroups develops
its own version for subgroup purposes, whether named science,
theology or mythology. Knowledge is not that neutral, objective,
monolithic as presented in the extreme right side of the model.
In addition, each field of knowledge should be related to tricerebral/trigroup
predominances - left-scientific-anti-official brain; central-pragmatic-official,
economic brain; and right-intuitive-mystic wavering brain - forming
the three main branches of culture - scientific, materialistic
and spiritual.
At scenario number 5,
the fourteen subsystems are presented as a means to see all the
agendonomy (work, activities) and prodsumer organizations of the
planet. Yet the best way to look at the global agendonomy is to
make the 14 subsystems appear in each of the sixteen scenarios/stages,
using them as the chessboard grid to pinpoint the fourteen game
fields where the three subgroups play their maximocratic search
for satisfactors, endangering the safety of their lives, countries
and the planet itself.
Getting acquainted with
the Global Game model may help understanding, sensing, living
our planet in a new way. The Global Game may be used as a turning
kaleidoscope in its triune evolutionary trajectory. Or it can
be looked at as the big evolutionary whirl composed of smaller
and smaller combined whirls, helpful to see details and also the
big picture. Over the time, we can put numbers, statistics and
fundamental information over each one of the scenarios/stages
and correspondent processes for better forecasting, decision and
acting. We can locate in this map the beginning of different games,
watch how they scatter through the Global Game trails or circles
of resonance, and envision where, when and how they will come
to an end.
Let us go through brief
comments of each one of the sixteen scenarios or stages.
1.
Energy Stage Dynamics. This is the scenario/stage of
the Big Bang, or of the triune energy that imposes, engenders
and contains infinite triune games. It is the hidden universal
monitor. Maybe one of the most decisive characteristics of this
stage is the recent interpretation of the interplanetary spaceship
Hubble: the universe is made up of triangles so arranged to give
us the impression of spheres and spirals. This reinforces our
proposal to move form a monistic to a triune perception of the
world. “I”, “you”, “(s)he”;
central, right and left brain; official, anti-official and wavering
subgroups are just manifestations of that original and unavoidable
triunity.
2. Environment Stage Dynamics. This is the scenario/stage
of the evolution of systems, as perceived in this planet: The
factory of nature and its ecological almost intangible services.
This scenario comprises the history of the formation of the planet,
water, earth, atmosphere, of the evolution of the physical-chemical
elements, of the flora, the fauna, of the species, including that
"naked ape" who is us - humanoids.
Sun and earth form the
cradle scenario of all other triune earth systems, interlaced
in triune transformative patterns. In its geological, biological
and atmospheric aspects, the planet is the official side; humans
are the anti-official side, negative, predatory, maximocratic,
disproportionate; and the other systems and species are the wavering
side.
In the biblical-cartesian-monadic
paradigm, the human being was enthroned as unique and supreme,
as official subgroup of the remaining ecosystem, which humans
call "nature" and which humans thought they should harness
to attain maximocratic profits. The human species has taken the
planet as a source of wealth instead of as its source of life,
its nest, and its home. A call for a new vision of environment
can be found in Capra’s The Hidden Connections (2002).
To stop the race toward the global holocaust we need moving from
our monistic and business centered mindset to a triune systemic
view and behavior:
3. Feedback Stage Dynamics. The fate, the Divine
Providence, the invisible hand regulating a market of greedy players
were analogies used prior to the discovery of the feedback dynamics
inherent to any system, for mutual adjustment within the transformative
global game theatre. Let us remind the triune brain functioning
altogether forming what has been denominated “Minimal Feedback
Cycle” and present the full Tricerebral Feedback Cycle or,
for Knowledge Management concerns, Tricerebral Innovation Cycle:
It is easy to see that
this model integrates three partial cycles kept separate in previous
literature:
- From number 1 to 4,
we have the academic, research, survey partial cycle.
- From number 5 to 6,
we have the strategic partial cycle.
- From number 7 to 10,
we have the management partial cycle.
There are at least four
levels of Tricerebral Innovation Cycle performance for individuals
and for corporations. It is a matter of training. To get an even
better performance, the Tricerebral Innovation Cycle should be used
in connection with some framework or classificatory grid. The simplest
is:
In fact, management boils
down to deal with one’s own Tricerebral Innovation Cycle,
that of people working and living with us, and that of suppliers
and consumers within the whole Global Game Theatre. It varies from
region to region, from
subgroup to subgroup, from lower class to higher class, and the
kind of information technology available.
4. Procreation Stage Dynamics. This is the Stage
of (sustainable) reproduction of all species. Mating, birth control,
couples instability, youngsters leaning to drugs, gangs and violence,
male/female/children abuse, racism, chauvinism, overpopulated
communities and migrations are some of the issues typical at this
stage. These problems are due to lack of family management, to
schools inefficiency, to fading of collective behavior values
and social regulation, apparently away from corporations and business
management. Wrong! It is the other way around. Corporations and
business are no more than means to propitiate enriched family
life and peaceful/rewarding social coexistence between the three
subgroups. There cannot be a productive worker and a peaceful
citizenry without a reasonable family functioning, that is, able
to lay down early sound tricerebral programming continued by school.
Reconciliation is needed between men and women, between parents
and children, between families, schools, and corporations.
5.
Prodsumer Organizations Stage Dynamics. “Prodsumer
Organizations” are all and any group, institution, corporation,
association etc. They are so called for being composed of persons
who are at the same time “producers and consumers”,
“givers and takers”, “imparter and impartees”,
“passers and receivers”. They are numerous in each
one of the fourteen subsystems and their four levels’ agendonomy
(work, activities): mini, medium, grand, and maxi prodsumer organizations.
They can be reduced to three main blocs to start seeing their
different functions and properties:
Starting from stage
number 5 up to 16, the officialist side of the Global Game Theater
is no longer the political power, which replaced the religious
power of the Middle Age. It is the economic power, and the subgroups
that control the national and transnational “Appropriating
“Prodsumer organizations”. The major or fundamental
triune game has always been economic (appropriating subsystems)
and its players have been named the rich ones (official), fighting
their competitors (anti-official), and making poors (wavering).
However, the economic triune game was under the regulation of
the political or religious power. Since the Protestant Revolution
and mainly since the industrial revolution, the economic power
subgroups started concentrating power until becoming the absolute
totalitarian ruling overpower of today. This fact is leading to
an uncontrolled predation and sickening desproportionality throughout
the Global Game Theatre. “The newspapers of the present
are full of stories of financial crises, failures and fraud. It
is also sometimes referred to as the time of institutional failures…”
(Foreword, Amidon, 2003).
The “Regulatory
Prodsumer Organizations” are so labeled because
they were created and financed by the whole society to make and
maintain social regulation for fairness. Regulation is achieved
with true and transparent information, with education to teach
the prodsumer (economic) flow of life, by establishing and applying
laws to repress market cheaters and abusers, to provide security
and order, and protect the rights and duties of all, within proportionality
or some ideal of social universal justice. These are known as
public goods along with healthy and pleasant environment, trustable
institutions and continued education.
At present, the “Regulatory
Prodsumer Organizaqtions” are drifting, and almost impotent
to contain the maximocracy of the big national and transnational
“appropriating prodsumer organizations”, to control
public finances, and to oversee the complexities created by a
storming financial capital that has no national loyalties and
no international rules. “By its nature, the market is unable
to provide public goods and sharing” (Soros,
2002).
The “Regenerating
Prodsumer Organizations” are so called because
they are supposed to regenerate the full social system, restoring
people, recovering those who suffered accidents, nourishing ideals
of solidarity and morality among the weak, resting those who are
stressed out, consoling those who are defeated, preventing the
victims from rebelling, and justifying those with bad consciences.
These “Regenerating Prodsumer Organizations” are mainly
devoted to take care of the wavering subgroups.
We could make a listing and diagnosis of today’s good, desirable
products and bad, undesirable, and garbage products, going through
the fourteen subsystems framework.
6.
Community Ruling Stage Dynamics. Its model is more or
less the same for local, national and international power triune
game, with the official subgroups migrating from the sacred power,
to the political power, and to the economic power, at different
pace and different combinations in each region of the planet.
This Community Game
Theatre model is a condensation of the Global Game Theatre: Triune
energy and environment dynamics (at bottom); feedback and family
dynamics (brain); prodsumer organizations (fourteen subsystems)
dynamics; and the community ruling dynamics. The top three powers
(City Hall; Rural, Commerce and Industry Associations; and Parishes)
are in dispute to controlling people and families’ agendonomy
(work, activities) diversified throughout the fourteen subsystems.
This is a model for
the wholeness of life. What is in question is the unbalance between
different levels dynamics, between the three top powers and their
three respective subgroups, between the three blocs of prodsumer
organizations. This is due to a monistic finances-centered paradigm
creating unlimited competition favoring fewer and fewer official
subgroups without effective countervailing power from the anti-official
and wavering subgroups. The wavering subgroups are being predated
and the anti-official smashed.
Pressure and tension are escalating in the triune game leading
to more and more triune violence:
Tricerebral knowledge
management should account for more than the sustainability of
a corporation because it is nested between suppliers and consumers
and these are nested within communities, the small ones within
larger ones, these within regions and countries and these within
a global planetary community.
There is a trend for local community growth in power and laws
for self-control. Corporations shell pay attention to local dynamics,
to act as partners more than enclaves, conquerors or invaders.
7. Micro-Regions Stage Dynamics. Micro-regions
are “entities” like the counties of Anglo-Saxon countries,
or the jurisdictions of the judicial systems, or like the dioceses
of religious organizations. Another equivalent would be tribes
and their habitat. Each State or Province is already mapped in
economic micro-regions integrated by a group of municipalities
homogenized by some ecological element (micro-basin, coast, type
of soil, microclimate, etc.) or some economic element (industrial
region, fruit-growing region, mineral-producing region, tourist
region, etc.). Considering micro-regions is for a corporation’s
need to adapt regionally, paying attention to (legally) not regulated
triune games within and between municipalities and micro-regions.
8.
State, Provinces, and Inter-States Regions Stage Dynamics.
The religious equivalent for this stage is the archdiocese.
The structure of this
scenario/stage is the same as that of number 6, just a lot larger
and with more power and self-regulation. The triune game between
states is usually strong and may pose some constraints to a corporation
freedom of action.
The economic process
creates trans-state regions or blocs of regions within a country.
The triune game also occurs between those blocs of regions, one
of them occupying the role of official subgroup, imposing an internal
colonialism upon the others, and thus creating separatist movements
and future revolutions that will severely damage business. As
the Middle East saying goes: “I against my brother; my brother
and I against my cousins; my cousins, my brother and I against
the rest of the village; my cousins, my brother, I and the rest
of the village against the other village….; my state against
the other states; my region against the other regions…”
9. National State Stage Dynamics.
It is the top political,
economic, and religious sphere of power, contained by the national
territory with its borders and inhabitants, having as wavering
all the former scenarios/stages presented up to this point. Each
of the three top national powers is triune power, has three subgroups,
popularly known as three tendencies, fractions, currents.
Words
such as empire, theocracy, kingdom, monarchy, republic, federation,
metropolis, colony, independent associated state, union of republics,
popular democracy, aristocracy or plutocracy, people's democratic
republic, free capitalist republic with one, two or three powers,
with one, two or no legislative bodies, are just that: mere words
that hide the true drama that runs underneath appearances: maximizing
economic survival. It is the perpetual, omnipresent, and ever
moving triune game that we have to watch, mainly those kaleidoscopic
changing patterns or alliances between subgroups of the three
top powers, according to the three phases of each cycle: upwards,
top, downwards; rise, apogee, fall.
Although living in plutocracies
(government by the economic power – banks, stock market,
big corporations) there is always some major interference from
the political power and minor from the religious power that has
to be noticed by policy makers and planners. In electoral periods,
there is always the need for a corporation to support political
candidates, and sometimes, candidates to higher positions (archbishops,
pope, Dalai Lama) in the sacred power, mainly in countries where
theocracies prevail (where the sacred power is the maximum power
as in Vatican, in most of the Middle and Far East countries).
Although there exist
a universal “money way of life”, there exist as well
Western, Eastern ways of life, and national, regional ways of
life to pay attention to.
10. Neighboring Countries Stage Dynamics.
This scenario/stage
presents the triune game between neighbors or between contiguous
countries competing for greater participation in the region's
prodsumer process. Some examples are Israel, the Palestinians
and Arab countries; Germany, France and England; Peru, Ecuador
and Bolivia; Anglo-Saxon, Latin and Slavic countries; Japan, China
and India etc. It is mandatory to know which country is the official
one (in control), which is the anti-official where opposition,
boycott and terrorism come from, and which is or are the wavering
and their will to support the official or the anti-official. Neither
individuals nor corporations live outside the triune game context.
The world and any piece of it is a triune cage or arena.
The international global
game starts in this scenario, each time with a larger audience
due to the shrinking of the planet. However, it is a minor global
game, controlled from the top of scenario number 14, that of the
Big Eight. That is why national boundaries below the scenario/stage
number fourteen become increasingly meaningless. We have to look
at them as pawns in the global chess game played according to
the vested or open interests of the scenario/stage 14. A systemic
lesson has been already learned: when there occur a financial
bankruptcy in Mexico, Russia, Brazil, Ecuador, Turquey, Malasya
etc., there are systemic repercussions in all scenarios/stages
of the Global Game Theatre: The lower ones because they feel threatened,
and the upper ones because they celebrate the pillage.
This scenario is the
one of local wars between neighbors. But the triune competition
does not always occur by geographical proximity of countries or
regions. It occurs when local economic issues threaten the economic
interests of higher scenarios, camouflaged as human rights, freedom,
democracy, salvation of dignity, self-defense, preventive war,
modernization of a country, self-defense, re-establishment of
justice, of order etc. Wars, that are the triune game taken to
an extreme, have always been and will increasingly be of a financial-economic
nature.
Although this scenario/stage
and the next one have cheaper labor, the labor and environmental
law enforcement weaker, and the politicians more corruptible,
they are very unstable and less productive. Management will require
a lot of resilience, flexibility and involvement with clandestine
operations. Knowledge and technology resources would have to be
imported.
11. Proletarian Countries Stage Dynamics.
It is the international
level scenario/stage integrated by countries, regions, groups,
and people that are a source of raw materials, of primitive and
low-wage labor, and controlled by countries at higher scenarios/stages.
It includes countries from scenario/stage 10. The so-called republics,
in this scenario/stage were previously called Third World, non-viable,
not economically profitable, ill, historical "excedents,"
former colonies. Some are now re-denominated with euphemisms such
as “emergent” or “developing” countries.
Their internal market is small, so that corporations have to work
mainly for exports.
The countries of scenarios/stages
10 and 11 have development processes in reverse, no matter if
they are aligned with Washington, with remnants of the socialist
bloc or if they pretend to be unaligned. They are indebted and
are non-viable in the new, Anglo-American "world order",
as they were in the socialist one. Their growing impoverishment
transforms them into welfare centers for churches and UN. Modernization
imposed agro-industry on them, causing unemployment and rural
exodus, with some subordinate industries and urban development
that caused more exodus leading to favelas (slums), impoverishment,
homeless children, informal markets, gangs, Mafiosi, and reaction
by means of brute force with no revolutionary vision, like the
rampant urban violence.
At this scenario/stage
there is a growing resentment against national and international
leaders, among common people. In addition, there is a growing
power for national and international terrorism among enraged subgroups.
All of them feel, without rational explaining capability, that
there is something in the international order causing big disorder
and suffering.
A transnational corporation
and its managers will run the risk of being seen as spies or imperialist
agents at least. A lot of diplomacy, public relations and commitment
with social problems will be necessary.
12.
Semi-Industrialized Countries Stage Dynamics
This is the scenario/stage
of the transmission belt of international agendonomy, like the
foreman/supervisor in the ranch and in the corporation. It includes
countries that have attained some development and regional leadership,
and which are utilized by those in higher levels to ensure that
countries at scenario/stage number 10 and 11 do the service work
expected of them.
Looking at a world map,
we can see Israel and Egypt as supervisors of the Middle East
and Northern Africa; Japan and China, of Asia; Australia and Indonesia,
of Oceania; Republic of South Africa, of sub-Saharan Africa; Russia
and Turkey of Eastern Europe and the Balkans; Mexico and Brazil
of Latin America etc.
These supervisory countries
also fight among themselves, competing for favors in the WTO (World
Trade Organization), seeking loans and investments to finance
their programs to stabilize their currency and to be able to continue
to float in the planetary shipwreck of the small and the medium-sized
economies.
The political, economic,
and religious elites of these supervisory countries are the most
fervent crusaders of neoliberalism, bravely confronting their
opponents within their national boundaries and within their regional
jurisdiction, claiming they are surfing on third way waves...
promising brilliant future after reaching stabilization, modernization,
global competitiveness!
At this scenario/stage
there is a clear option for business according to anglo-american
neoliberalism, TWO, IFM, WB, and market deregulating ideology
despite popular protests. These countries are signatories of TRIMs
(Trade Related Investment Measures) and all international business
agreements, and are submitted to a closer vigilance and protection
by the Big Eight and their institutions. It is safer to establish
and run business in this scenario/stage than in stages 10 or eleven.
With the globalization,
the most significant phenomenon of this scenario is no longer
the formation of political blocs and alliances, but the formation
of successful economic blocs and regional markets. The best examples
are the European Union and NAFTA. The great Asia Circle (China,
Korea, Japan and Asian group on one side, and the India-Pakistan,
Bangladesh and Sri Lanka bloc on the other) and the Pacific Basin
bloc, when formed, will be a great phenomenon of unpredictable
consequences for the first world G8. In the year 2005, FTAA (Free
Trade Area of the Americas) enlarging the actual NAFTA will be
at work.
Of course, there are
always ongoing triune games within these blocs and between them
that is mandatory to discover. They are triune games between eco-regions
in which the official group wants to maximize resources concentration;
the anti-official competes for those same resources; and the wavering
side flirting with one or the other, expecting to get some more
crumbs.
To operationalize a
triune game one must:
(1) Identify which satisfactor is in dispute, without listening
to justifying speeches.
(2) Point out the official subgroup, the anti-official and wavering
in a given sphere.
(3) Find out how many players and their respective power in each
subgroup.
(4) Guess the duration of the game.
When analyzing triune
games between blocs it is also necessary to consider that each
country of the bloc also has its own internal regional triune
game going on, down to states and cities. If we take the municipality
or county of the country, the biggest city is the official, the
competing city is anti-official and the other communities are
wavering. Within a single city, there is an official sector, an
anti-official competing sector and the other sectors are wavering.
Within a single community or neighborhood, there are two groups
of families or dynasties competing with each other and the rest
are wavering. Within each of those families, one of the parents
is official, usually the wife, while the other and children take
turns as anti-official and wavering.
13. First World Stage Dynamics
This is the scenario
of countries that produce advanced know-how and technology, that
have financial control, that control information and that are
powerful enough to impose themselves upon others. It is the scenario
where wars, financial assaults, invasions of other countries and
modernization packages are devised to be imposed on countries
at lower levels, to dispose of the fabulous financial and production
surpluses not absorbed by the "free" market.
“The fall of the
Soviet bloc has left the IMF and G7 to rule the world and create
a new imperial age (London Financial Times).” After the
collapse of the USSR, Russia moved to the center column, as a
wavering of the US and Europe. The US remained as the supreme
official subgroup, with planetary powers for planetary policing
and indoctrination. It is the center of gravity of the new civil
planetary order.
A new anti-official
subgroup is under gestation somewhere. “The End of History”
is but wishful thinking. Some believe in the return of the dragon
(China). Some dream about the Arab countries leading the world
against the American empire. More plausible is that United Europe
(UE) could become that new anti-official subgroup, led by a united
Germany, a replay of the world wars grid; France would be anti-official
and the rest would be wavering. There are already some skirmishes
in the commerce of agricultural products from UE and US. Because
it did not adopt the Euro and because it always supports the military
adventures of the US in the world, England seems to be more integrated
into the US than the UE (England is considering joining NAFTA).
The war in Kosovo, waged against the Euro, apparently did not
affect the British pound. Anyway, we cannot take for granted that
a war between liberal democracies is unthinkable. They cannot
evade the triune game and its grinding machine.
However, general costs
are greater here than at any other scenario/stage. That’s
why corporations are migrating to lower scenarios/stages, mainly
to the foreman/supervisory of number 12.
14.
Planetary Ruling Stage Dynamics
It is the scenario/stage
with a sense of mission for planning and administration of the
world and its history. As the paradigm that dominates the entire
planet is monistic, then the thinking, planning and historical
meaning is concerned only with the more powerful official subgroups.
These integrate the consortium of countries or superpowers whose
leaders meet under the guise of the Trilateral Commission - formerly
USA, Germany and Japan; now USA, England and Israel; the G8 and
their servant institutions: NATO, IMF, World Bank, WTO, UN, Vatican
etc. To be sure that the G8 is up to date with its homework, the
leaders of the economic power (world finances) meet annually in
the International Economic Forum formerly held at Davos (Switzerland).
Its pyrotechnic counterpart is the World Social Forum formerly
held in Porto Alegre (Brazil), and the routine rioting of antiglobalization
activists during G8, Davos, and IMF meetings, claiming for a more
open society.
Under the aegis of the
US there is an annual meeting of the G8 to conspire against the
lower scenarios, trying to keep them in submission, always, of
course, swearing they act to save them. The G8 always ends up
auctioning countries at lower levels, manipulating the planetary
financial system, deciding what is the economic "order"
that best serves the interests of the powerful. They end up by
dividing geomarkets among themselves and solving their internal
maximocratic conflicts. Obviously, the USA holds the “lion
share” as in the fable.
Individuals and prodsumer
organizations as well have to interpret correctly what these meetings
mean, and guess what clandestine new rails and rules they forge
for the whole world, passed down to the UN, TWO, IMF, WB, and
Vatican to implement and supervise.
When we talk in geographical
units (continents, hemispheres, etc.) or cultures (rational Westerners,
fundamentalist Islam, Orthodox Slavic, Eastern mysticism), classes
and, even worse, in racial terms (yellow, black, Aryan) while
not seeing how it is all woven into the sixteen scenarios of the
Global Game, we are not helping people to understand the world
in the new millennium. A person, a prodsumer organization, a religion,
a country, is not what they say or think of themselves and their
monistic forms. They are, and their worth is a result and continuation
of the triune games for sastisfactors waged in face of the upper,
lower and diagonal scenarios/stages of the Global Game Theatre.
This will require educational efforts in order for people and
cultures to embrace and appreciate diversity, doing away with
old stereotypes and prejudices on behalf of peace and mutual help.
15.
Virtual Reality Stage Dynamics
It is the scenario/stage
of the planet's triune culture - monetary-scientific-religious
or wealth-rationality-faith. It is a miscellany of paradigms and
philosophies, of sciences, politics, and economic tales, of theologies,
mythologies, esotericism, artistic and mystical experiences, of
historical traditions, forming the virtual reality, amplified
by the information and computer technology. It is summarized by
the concept of mentality that should be split into three mentalities:
central, left, and right brain mentalities; and official, anti-official
and wavering mentality. It is a very dynamic and transformative
scenario, as knowledge, marketing and the creation of new myths
move rapidly, forcing technology, businesses, politics and religions
into permanent evolution and re-adaptation.
The Cartesian monistic
paradigm (for the left brain) is worn and in crisis, together
with its religious/sacred accomplices of diverse denominations.
The central brain, however, is in a perverse rise turning the
world into a global supermarket where the only supreme icon and
revered symbol is money. Enchantments are no longer coming from
demons, sorcerers or talismans, but exclusively from money. Money
is enchantment. Science for money. Religion for money, Politics
for money. Everything is for money. Rather than sharing the cult
of rationality, and the cult of art and spirit, money imposes
itself as the single true cult along with informational technology.
Becoming wealthy is
the absolute value instead of global survival. The so called hard
sciences plead innocent or neutral while all the failures in solving
most of the human problems like poverty, hunger, criminality,
urban life, political corruption and oppression, economic exploitation,
warfare, environmental exhastion, human and classes relations
worsening are charged to the social and human sciences –
as discussed by Edward O. Wilson in his Consilience (1998).
Any corporation holds
its own triune culture and ought to deal with the triune culture
of its near (suppliers and costumers) and far context (all the
global game).
16. Universe’s Future Stage Dynamics
It is the scenario of
the ultimate meaning of everything, of the projection of progress,
of the future evolution of humanity, of the planet, the universe
and every form of being, including death and the hope of an afterlife.
This is the scenario of the maximocratic attraction, of infinite,
insatiable desire and, thus, of “carrot on the stick”,
of unattainable hopes, of utopias. It is the horizon also for
the short run future, the challenge for prophets, for experts
in small and megatrends, for scenarios builders and for innovators
with vision of future. Recently, every corporation has been urged
to state its future vision and its mission, to raise global awareness
and commitment with global sustainability and meaning.
The end of the cold
war with the USSR and the beginning of the new millennium helped
to create new hope and confidence. However, the future is losing
charm, it is becoming short and gloomy. Some reasonable and emotional
proposal should be set forth to avoid having people and nations
living hopelessly, in despair. The three brain cultures should
be re-instated with proportional relations under the major goal
of global survival and global happiness: greed and science are
just means. We need triune innovation in the full “context”:
The Global Game Theatre.
*****
How to deal with a new
millennium Global Game Theatre? How to be a citizen, a co-owner,
and a prodsumer organization of the Global Game Theatre?
1.
Make sure to have by your side a globe or world map, to know where
you are and through which spaces of the planetary “home
sweet home” you can move.
2. Authorize yourself
to feel as co-owner of the planet; do not accept being labeled
as a tenant, and even less an intruder or disposable inhabitant.
3. Have a file system
with sixteen folders and subfolders. Check the news at least weekly.
Cut and file new facts of your particular concern in the sixteen
folders. Read books, scientific reports, and literature covering
the 16 scenarios. In addition, travel whenever you can, watching
and posing questions relentlessly.
4. Talk with informed
and interesting people with tricerebral balance.
5. Take the position
of an “extraterrestrial observer”. It is you, "up
there" in the extra-terrestrial observatory, observing yourself
and others "down here." If you do not get out to become
said observer you will remain a prisoner of the "down here,"
which is too full, noisy, chaotic, with everyone planning wars.
Then you would have to see and defend only your side, which is
barely one third of total reality, missing the other two thirds.
In the midst of the struggle, you will not have the time to be
concerned about the triune whole. You have to place yourself "out
and far away." For everything you observe, do use the full
Tricerebral Innovation Cycle with a taxonomy chart or table.
6. Find a circle of
Internet navigators around the world with whom you can exchange
information as www.entovation.com; they will be your "international
partners" to confront the information each one has to improve
the dossier of our little beloved planet and promote its/our sustainability.
The
Global Game model offers an integrated multileveled picture of
the ecosystem, points out where we belong to, who are our neighbors,
what are the games we are in under the pressure of natural and
humanly regulated selection. It calls for wonder, care and gratitude.
BIBLIOGRAPHY
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New York: Doubleday,
2002.
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Americas, 1980.
________________.Cibernética Social. São Paulo:
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GELL-MANN, Murray. The Quark and the Jaguar. New York, W. H. Freeman,
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NY: Alfred A. Knopf, 1998.
Agendonomy
- imparter/impartees, supplier/demander (prodsumer) agendas or
activities of the 14 subsystems, at any age, at all levels. It
has a broader meaning than "work".
Agendonomy Levels and Lifestyle Profiles:
Demander/Supplier)
- impartee/imparter – taker/giver - prodsumer:
concepts related to the input and output sides of a system. Looking
at the input side we are demander, impartee, taker, buyers, consumers;
looking at the output side we are suppliers, imparters, givers,
producers. The word "prodsumer" is an Alvin Toffler
composition of producer and consumer.
Dynamics - spheres, fields or circles of life
struggle that could be named this way:
Effector - a synonym for "system" because
it "effects" energy transformations.
Electronical Cybernetics (see “social cybernetics”)
- industry of robotics, satellites, computers, rockets
with some self control through feedback mechanisms.
Extraterrestrial Observer - to imagine oneself
up in the moon, with its upper self watching oneself and everything
else down there in the earth. It is a fiction to facilitate a
broader and less biased perception of reality and oneself as a
player within it.
Factual - reality, the realm of facts, deeds,
actions, work, money, day to day life, as opposed to the realm
of symbols, theories, arts, plays and dreams or virtual reality.
Feedback - short for Tricerebral Feedba Cycle:
measurement or information regarding a given situation; strategizing
or searching the best ways to succeed; and implementing what a
system needs to proceed and prosper. These three steps are known
as the minimal Tricerebral Feedback Cycle and are connecting the
three sides of the brain. The full Tricerebral Feedback Cycle
is composed of 10 main steps.
Triune Cycle: the time (tidal) phases a triune
situation goes through: rise, apogee, fall.
Fractal (Mandelbrot’s Geometry)- fraction
of a (curved) line, replicating itself in different scales. It
is one of the core concepts of the Chaos or Systems Dynamics theory.
Framework or Taxonomy chart - a set of concepts
organized to work as a classificatory scheme, as a guideline or
checklist when thinking or writing. If it is laid down as a diagram
or an infograph it works also as a relational and processing device.
Futurition - step nº 5 of the Tricerebral
Feedbac Cycle, which directs the mind towards future, calculating
the unfolding (forecasting, foreseeing scenarios,) of present
situations for individuals, families, corporations, business,
countries, in the short, medium and long run.
Golden Mean - shortly - 62% per 38%. To get the
proportions of a Golden Mean, you divide a line so that its shorter
part is to the longer part as the longer part is to the whole
or full line (A=b+c). A : b = b : c (shorter part c is to b, as
b is to A.
Holism,
holistic - synonym of globality, totality, wholeness.
Sometimes this concept is used referring only to what is related
to the right brain, instead of encompassing the three ones.
Inclusivism - a postulate of the triune paradigm
that requires the recognition and legitimacy of the triplicity
of everything, like three brains, three subgroups, etc. In practice,
it says that "unicity", or considering one side and
excluding the second or the third is exclusivism.
Internal Dominion or “context”–
field of action or space of a system from its skin or boundaries
and inward. Actions or relations towards other systems are called
external dominion or “context”.
Linear/Non Linear or Analinear or Analogic – concepts to
refer to the evolutionary flow of any system as unstable, with
ups and downs, shifting right and left, moving fast and slow,
with regular and irregular cycles, with order and disorder.
Maximocracy - the spur of the triune principle,
pushing any system and its subgroups further and further without
stopping or getting at the end. It is an eternal carrot on the
stick.
Monadic/monistic - one-sided thinking and acting,
typical of the official subgroups. Dyadic/dualist: two-opposing-sided
thinking and acting. Triune/trialist: three sides - thinking,
strategizing and acting – in moving patterns, generally
two against one.
Money Grammar - a needed book to be developed
in order to make it easier for people to understand and deal with
any market, government, business trickeries. It supposes a dictionary
and a grammar with the rules (the logic, the ratio) to handle
this language and the facts it refers to (accounts, credit cards,
spending, saving, loans, compound interests, inflation, investment,
stock market etc.).
Mythification - acceptance by someone of someone
else's superiority, surrounded by any type of (religious or civil)
taboo.
Operational Factors - graphic framework composed
of these inter-related concepts: space, chronology, personnel,
procedures, popularly known as the 5 "W" plus one "H".
Operationalize - give details using the four
operational factors.
Paradigm - model, mindset, way of feeling, thinking
and acting. There is the more fundamental, essential paradigm
that consists in using your mind in a monistic, dyadic or triune
way. After this starting point and choice, people develop secondary,
tertiary affiliated paradigms as it is done in every specific
field of knowledge.
Prodsumer – Imparter/Impartee - see demander/supplier.
Prodsumer Flow. The whole flow of producing and consuming commodities,
goods or satisfactors of any kind, which can be grouped or classified
by the three brains or the 14 subsystems. The day-to-day triune
market flow.
Proportionalism - allocation of rights and duties,
of work and remuneration around 62% per 38%, among the three subgroups
and their levels of agendonomy and of lifestyles profiles.
In Mathematics, it is represented by the Greek letter F (phi)
- a symbol for the number 1,612 and its reverse 0,612. It is the
ratio of the Golden Mean.
Recurrence - replications, repetitions, projections,
surfacing of an old or basic hidden pattern.
Relativize - since everything is trifurcated
you should go around to see and sum up the ever present three
(or more if you master the 14 subsystems) sides of everything.
Each side is but an angle. Each side or angle is a relativization.
Satisfactors - everything that satisfies needs
of the three brains or of the 14 subsystems. It is a new word
staying for the old tangible/intangible "goods", commodities,
services etc.
Social Cybernetics - triune systems theory bridging
social and human transdisciplinary knowledge to form one integrated
body for self and social regulation to attain proportionalism.
Triune gains - a way of stating that everything
has to be viewed in its triple matrix. So, there are gains more
typical of the central brain (money, power); gains more typical
of the left brain (knowledge, academic degrees); and gains more
typical of the right brain (friends, satisfaction, happiness,
glory). Correspondingly, there are also three costs.
Violence - Someone having people living and working
unfairly for him by means of physical/economic violence (mostly
central brain) or by means of psychological or mental violence
(mostly left and right brain).
World-view - the way someone perceives and operates
reality through his/her three brains. Primary assumptions used
to do this. See paradigm.